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Recent content by Addams

  1. Addams

    TFS 1.X+ TFS 1.x Party adjustements

    Revert your player.cpp and party.cpp changes, and then do these changes in game.cpp forgottenserver/src/game.cpp at 1.2 · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/1.2/src/game.cpp#L4771) to if (!party) { forgottenserver/src/game.cpp at 1.2 · otland/forgottenserver...
  2. Addams

    TFS 0.X -=[TFS]=- 0.3.6 8.60 The monster appears on the player's

    Which TFS 0.x are you using? I tried quick on OTX2, which is supposed to be based on 0.x
  3. Addams

    TFS 0.X -=[TFS]=- 0.3.6 8.60 The monster appears on the player's

    addEvent(doCreateMonster, boss.seconds * 1000, boss.newBoss, position) to addEvent(doCreateMonster, boss.seconds * 1000, boss.newBoss, position, false, true)
  4. Addams

    Compiling How to compile Ezzz's Map Editor?

    "How to compile it" is quoted in the thread above. Read again.
  5. Addams

    Compiling How to compile Ezzz's Map Editor?

    https://otland.net/threads/how-to-use-this-map-editor.262921/
  6. Addams

    TFS 0.X -=[TFS]=- 0.3.6 8.60 The monster appears on the player's

    You should post as much useful information as possible. Where's the script? You need to force create the monster, like this: doCreateMonster("[EXP] Statue", position, false, true)
  7. Addams

    How to add new slot items

    protocolgamebase.cpp = protocolgame.cpp mostly that guy had cast system that's why he uses/got it.
  8. Addams

    [RME] Adding custom sprites working, but can't add to container

    You are searching for item ID but you have selected "Find By Name".
  9. Addams

    RevScripts Use item gain minimap marks

    I meant you can change PlayerStorageKeys.markstorageone to storage numbers if you are not using lib ones. I had it for 1 mark per item, edited to allow multiple marks per item.
  10. Addams

    RevScripts Use item gain minimap marks

    You can change the storage to numbers instead of calling it from the lib. --[[ MAPMARK_TICK = 0, MAPMARK_QUESTION = 1, MAPMARK_EXCLAMATION = 2, MAPMARK_STAR = 3, MAPMARK_CROSS = 4, MAPMARK_TEMPLE = 5, MAPMARK_KISS = 6, MAPMARK_SHOVEL = 7, MAPMARK_SWORD = 8...
  11. Addams

    Solved Speed on wings and auras is not applying to the player

    This is not the right place to handle such personal problems. Take these replies to PMs.
  12. Addams

    Current TFS 13.10. What client?

    I think you will mostly have to use this one, never tried but last release says that it supports up to 13.21 https://github.com/mehah/otclient/releases/tag/3.5
  13. Addams

    attackSpeed enabled = HIGH CPU USAGE

    Oh thought it would fix how Game::checkCreatureAttack is always consuming like 50% of the CPU usage. However, after a few months of hosting, I think these main functions have to simply drain the CPU as they're always being called. So there isn't much of a solution for them. These are what I mean...
  14. Addams

    attackSpeed enabled = HIGH CPU USAGE

    I feel like it did nothing. I might be wrong; maybe it's a small improvement. Before: [11/05/2024 12:54:18] Thread: 1 Cpu usage: 42.5874% Idle: 56.8241% Other: 0.588483% Players online: 181 Time (ms) Calls Rel usage % Real usage % Description 3470 33494 27.16133%...
  15. Addams

    [Canada] [Custom] OTMadness

    Sorry, I don't get what you mean. We already have character-bound items that are not equipable or usable by other characters. but not on the first or low-tier items.
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