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Recent content by Berciq

  1. Berciq

    PokeTibia + GameBoy Advanced???

    That all walls roofs trees sprites are from right angle (90deg) ^^
  2. Berciq

    PokeTibia + GameBoy Advanced???

    I also think it is worth reconsidering , this pokemons, they outstand too much. Anyway it's hard for me to see everything from front xD my head always must switch when I'm scrolling your gallery, good luck!
  3. Berciq

    Berciq Rookgaard

    @bpm91 I used well ID:1368, on 7th floor, and undergrond it just shows this little 1x1 bright light during a day. In game window options/graphics/advanced I set light ambience 15% I have TFS 1.3, use Tibia 10.98, and RME 3.3 I have no idea why it works different for You, maybe server time is...
  4. Berciq

    Berciq Rookgaard

    They merged automatically as noone commented between posts :S Well now I work on runes on mainland as I personally think colour should determine its element: like energy runes are: grey-bomb, turquoise-wall, violet-storm, and green-lmm... I will rename most of them, add ice, water, magic and...
  5. Berciq

    Berciq Rookgaard

    It should, but the well is thought to be open all the time ;D rest works like you said when small hole/stone pile/ trapdoor is opened
  6. Berciq

    Berciq Rookgaard

    It is just an ordinary light effect form basic trapdoor/hole/staircase/well from the ground floor level 7 to underground floor level 8, nothing more. I didn't put any light effect however you can use large crystals hidden in wall to make different light effects :)
  7. Berciq

    Berciq Rookgaard

    Okay, You encouraged me ^^ 100. Additional entrance to orcs 101. Orcs are now mostly separated from trolls, and each guard their teritory, not crossing their ways... 102. Mill... Hand mill 103. Seems logic that orcs should drop leather armor and legs, when spearman drops studded and orc...
  8. Berciq

    SpellId and there images

    Using Evilone244 pictures, i have to sort it and name it cause i have no idea of this spells ^^ anyway, it may help a bit <3
  9. Berciq

    Teleport item TFS 1.3

    mother of god, I thought it requires slight changes but this scripts are almost completely different
  10. Berciq

    Teleport item TFS 1.3

    I have question: why in actions? I tried to do it in spells, as a rune, but I failed: I put same script in spells: data/spells/spells.xml (also excluded it from range of unused rune id's) and script in spells/scripts server said before running: "couldn't found function "on use" But when i put it...
  11. Berciq

    TFS 1.2 Corpses declay time - need helpo

    with first rat corpse id=2813 duration i have: <attribute key="duration" value="300" /> While You have 9000 <item id="2813" article="a" name="dead rat"> <attribute key="weight" value="6300" /> <attribute key="containerSize" value="5" /> <attribute key="decayTo"...
  12. Berciq

    Suggestions for themes

    Well, count on me, even if I don't have new sprites, i still can do some work ^^
  13. Berciq

    [Quick Showoff] Post your latest maps!

    I think there should be a reason to have two options: 1) go longer way around with spider or 2) go through bridge but with stronger enemy
  14. Berciq

    BYSmaps ~~Gallery

    I like the gateway harbor idea, it looks cool :)
  15. Berciq

    #ImaGistaa Mapp.

    Onion house is great ^^
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