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Recent content by Codinablack

  1. Codinablack

    C++ Update system to tfs 1.42

    That's awesome! Glad to hear that!
  2. Codinablack

    Lua [TFS 1.6] Converting NPC's (Jiddos system) into new NPC System (Evil Heros system)

    Hells yeah! Nice sample! It's great that you are willing to help people switch over, thank you!
  3. Codinablack

    Black Tek Server Pre-Release

    Yes. It works with OTC and Tibia 10.98.
  4. Codinablack

    Black Tek Server Pre-Release

    That key being there twice was an accident I assure you. There was a python script ran to add the same amount of slots to items as real tibia has, and that one was probably overlooked as being one that has it already because they were testing it. As far as making the amount of slots depend on...
  5. Codinablack

    Only clients with protocol x allowed

    yes
  6. Codinablack

    Only clients with protocol x allowed

    Nothing is bugged. The problem is the need for a "Login Server" that no one knows about. You can find one by nekiro, I'm told it works for tfs main
  7. Codinablack

    OTC Advanced Sound System

    Better late than never? 😅 https://github.com/mehah/otclient/pull/774
  8. Codinablack

    Black Tek Server Pre-Release

    I have spoke with other linux users, they seem pretty certain that compiling on their machine, and then sharing the binaries to another's machine, will not work. I guess I will have to learn how to use github actions and/or docker to get the proper binaries available for everyone
  9. Codinablack

    Black Tek Server Pre-Release

    I don't have a linux machine to compile on my friend. I will be working on making profiles for each type of OS I can find the right information on, and eliminating the step of setting up conan and its profile from the user's side of responsibilities. It's just a lot of work and will require a...
  10. Codinablack

    Black Tek Server Pre-Release

    I have a release available on the github. It has many fixes for the imbuements, some optimizations, removed all the console errors, major monster update, imbuement slot support for items.xml, and many other changes. I have much more to come guys, but enjoy another sample :D...
  11. Codinablack

    SpellId and there images

    Oh wow! Amazing share!
  12. Codinablack

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    I really think you need to call the query inside there and it will work as you want, the exact location, I am unsure, also, will add a lot more over head too if you do, but that is probably how the original worked. I am thinking they replaced the MaxCount variable with a call to the queryMax...
  13. Codinablack

    +7800 sprite sorted (Items and Outfits)

    click on the sprites.zip ?
  14. Codinablack

    C++ Is it possible to convert all items from Asynchronous to Synchronous at same time?

    I know this is irrelevant, but I am curious... why do you wish the animations to be synchronous instead of asynchronous? I guess it might look kind of cool if everything was timed to be doing the same thing at same time, maybe a bit reminiscent of some older sprite based rpg's.
  15. Codinablack

    C++ OTHire Auto-looting function gone after compiling from source, but code is there

    Looks like he just moved the rest of the code outside that "bool test" check. If that is the only real change, and it works for you, then very well done, and I admit I was mistaken.
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