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Recent content by Evil Hero

  1. Evil Hero

    Canary Help with monster new attribute

    You could either set it by just calling the function mType:setWarFaction(x) (or whatever you named the function) or you go to data/scripts/lib/register_monster_type.lua (assuming canary didn't change the directory) and add your functions in there to have it working like you want to do in your...
  2. Evil Hero

    Why

    Resources is so much better to handle this stuff, you can find things a lot more easier and for the people publishing things it's a lot better to maintain their stuff. You can do versioning which is quite good if you want to submit something for several different distros or keeping it up to date...
  3. Evil Hero

    [Module] - Loot Simulator - TFS 1.5

    You iterate over monstertypes correct? If that's the case then it won't find the monstertype unless that Monster is at least spawned once on the map, xml monsters Work that way
  4. Evil Hero

    OTClient Module creation resources

    If you want to see how the connection between server and otc works, you can either read yourself through sources: forgottenserver/src/protocolgame.cpp at master · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/protocolgame.cpp#L513) starting from here onwards...
  5. Evil Hero

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    You might want to post this at Modules (https://otland.net/resources/categories/modules.4/) instead
  6. Evil Hero

    Can someone point me in the right direction ?

    Start xampp and access phpMyAdmin http://localhost/phpmyadmin Then export your database, install everything on your vm but instead of adding the schema.sql file you just import your database file which you exported Now everything should be working like before on your local pc
  7. Evil Hero

    Gatekeeping

    I can't agree with that, I've a doctorate in law now after reading through all of this, was definitely worth the time... 🤣 In all honesty, if people would spend half the effort and time to contribute something useful to the community instead of writing entire essays here, then this community...
  8. Evil Hero

    C++ Parcel without writing city name

    Just change this line: Town* town = g_game.map.towns.getTown(strTown); to this: Town* town = g_game.map.towns.getTown("NAMEOFYOURTOWN"); that should already work, it's not the best way to solve this but it does the job
  9. Evil Hero

    Feature Monster Skill Advancement System

    Yes it's possible, probably a lot easier to do in tfs 1.5 with minimal changes in source code (mostly lua) than in other distros. But I don't want to go into detail here as you already mentioned this is offtopic, feel free to open a thread in support, I'm sure someone will be able to help with...
  10. Evil Hero

    Feature Monster Skill Advancement System

    There's certainly a difference between health and what I was refering to. Health in this case is saved in the Monster class (derrived from Creature) which can be changed and is for every spawned monster (of the same type) individual that's correct. However if you change values in the MonsterType...
  11. Evil Hero

    Feature Monster Skill Advancement System

    I'm not familiar with the source code of said distro (assuming this part of the code has not changed) then my concern is if you increase MonsterTypes values instead of Monster values, this will increase for all Monsters of that type and not specificly to the Monster which is actually getting...
  12. Evil Hero

    TFS 1.4.2 onMoveItem does not react?

    I would just update eventcallback.lua to the one from master and apply the necessary changes in the event folder lua files and everything should be working correct then, it's also up to date then
  13. Evil Hero

    Bad argument at droploot.lua

    This var seems to be returning nil instead of a table GLOBAL_protectedPlayerRange
  14. Evil Hero

    TFS 1.4.2 onMoveItem does not react?

    You probably want to check if all of those commits Build software better, together (https://github.com/search?q=repo%3Aotland%2Fforgottenserver+eventcallback&type=commits) are also applied to 1.4.2, if not then this could be the case why this works on master but not on older versions
  15. Evil Hero

    Reconstruction of download section of forums.

    I've already suggested (a long long long time ago....) making a section at "Resources" for revscriptsys, that way people could post them as a versioned post without beeing cluttered as you already mentioned, but so far it seems that the required "work" cough roughly 5 clicks cough is to heavy to...
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