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Recent content by SixNine

  1. SixNine

    OTClient Question does it have dynamic image scale

    Hey, just wondering if its even possible depending on your screen resolution client interface would adjust itself, since noticed and im working on new interface and i made some UI on 1920x1080, but people that uses less resolution some of those images look fucking way to big that it was intended :D
  2. SixNine

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    Sexy but i think it shouldnt show full guild name max 2-3 Letters, if guild name is OTLAND it should ot OT, or sample Git Lab the guild tag would be GL and so on
  3. SixNine

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    What if u you want to add it to left of the name like [TG] Dick Head instead of being it on top
  4. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Works perfectly <3
  5. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    I do have them
  6. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    have no idea how to use them
  7. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    custom attributes? what u mean
  8. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    It is indeed better now but still has the issue with shovels when you use those all uses = 5 and it deletes the shovel, after that if you create new shovel it always says broken. And it doesnt remove the hole sprite item when u dig it that has action id 9000, after using shovel on it once it...
  9. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Works perfectly but found two issues with it. 1. It doesnt remove the dig hole 2. After using 5 digs on the shovel, even if you craft new one it still says your shovel is broken 3. You can run away when you're digging it could not allow moving when you doing this action 4. If the shovel has 5...
  10. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Holly shit gonna try and let you know if it works 1711981207 Okay i tested it always says Invalid shovel type. even tho its correct shovel
  11. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Yea i checked it before posting this thread, its not really similar to what im looking :D
  12. SixNine

    Lua TFS 1.2 Looking for advanced shovel script

    Hello, looking for a advanced shovel script maybe anyone has a similar one, basically how it should work There would be multiple types of shovels from wooden, to metal and lets say golden shovel. Each shovel differs in the number of uses and digs time which is lets say. Wooden Shovel 5s digging...
  13. SixNine

    TFS 1.X+ How to prevent map clean from removing specifici items

    I heard it can only be achieved trough src. Can someone guide me a good way how can i make sure it wont delete specific items or maybe like creating a items.xml attribute like <attribute key="mapclean" value="1" /> which means it wont delete the item on clean or maybe hardcode it with if...
  14. SixNine

    TFS 1.X+ Any better way of creating random spawns?

    I do have zone system already and using it in some situations but not sure how to prevent it from spamming on dumb objects :D
  15. SixNine

    TFS 1.X+ Any better way of creating random spawns?

    Hello, I'm trying to create a function that spawns X objects on the map with intervals and chances. Currently, the only method I know involves hardcoding x, y, and z coordinates and randomly creating objects at those positions. However, I find this approach incredibly repetitive. I'm wondering...
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