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Recent content by kay

  1. kay

    [UK][7.4] Tibiantis Online

    Dear Players, As most of you probably know, Tibiantis has been a target of many DDoS attacks lately. We do not understand the motivation behind this, yet we do know one thing—there will always be those who are bothered by the fact that others can take joy and pleasure in playing a game. Those...
  2. kay

    Gatekeeping

    Well, apparently not. 🤷‍♂️
  3. kay

    Gatekeeping

    That's why you used to sit here in otland, asking questions how to do this and how to do that, to get answers from the same people that you now point your finger at, mr. programmer? Please link us to those commits of yours, and let's see if your "github legacy" keeps pace with your ego.
  4. kay

    Gatekeeping

    That TibiCam guy is absolutely hilarious. He has given literally nothing of himself, not even one freaking solution in the support board. Yet, he spends all days pointing the finger and arguing, that those who out of their free will have contributed some - they should be doing much more; and...
  5. kay

    Gatekeeping

    you have this audacity, but what have you contributed here and how many people have you helped? aha, ok not even a single solution in the support board - as always, the first to point their finger at others are those who give the least themselves I don't owe you anything nor was I ever selling...
  6. kay

    Gatekeeping

    it's pretty much self-explanatory, see the first post: a guy who apparently has failed with his ots wants to blame it on the community for not providing him better stuff 🤷‍♂️
  7. kay

    Tutorial for running 7.7 CipSoft Server on Ubuntu

    perhaps it was meant to be addByte
  8. kay

    TFS 1.X+ Old elevation parcel block

    Your client needs to know about invisible creatures in order to stop you from trying to walk on their squares. If your server doesn't send that information, then you can't. You would have to edit the server and make it like in old tibia (I don't know when exactly they changed it, but guess...
  9. kay

    Feature Monster Skill Advancement System

    Did you actually mean: 1 >= std::numeric_limits<uint64_t>::max() / (tries * TRIES_INCREASE_FACTOR)? Honestly, I don't know what the compiler is exactly going to do with it, but it's still not the right approach. Mathematically it's the same as: (tries * TRIES_INCREASE_FACTOR) >=...
  10. kay

    Feature Monster Skill Advancement System

    You're still having the same problem. Your "tries" is an unsigned 64-bit integer, it can never be bigger than then biggest possible unsigned 64-bit integer value. That's illogical. Also, even if you confirm that "tries" is lower than that, it does not guarantee that you won't wraparound (or...
  11. kay

    Feature Monster Skill Advancement System

    Unsigned integer does not overflow, it wraps around. Anyway, that's not the correct way to check for it. Your levelUpThreshold, being an unsigned 64 bit integer value, can never be bigger than the biggest possible unsigned 64 bit integer value. You need to check it before the multiplication. You...
  12. kay

    Feature Monster Skill Advancement System

    Yes, that's what I meant, they are not only hitting stronger but also defending better as their skill increases.
  13. kay

    Feature Monster Skill Advancement System

    Doesn't that line increase defense value rather than skill though? You should only increase skill as you did at first, and make sure that it's used both when calculating damage and defending output.
  14. kay

    Feature Monster Skill Advancement System

    It increases along with their "attack skill", as it is in fact the same skill (fist fighting). In real tibia monsters were like a player that doesn't wield any weapon or shield in the inventory (those items always spawned inside a bag). Which means that they use atk/def values defined for their...
  15. kay

    Feature Monster Skill Advancement System

    The initial value can be different as well, it's not always 100. Plus their defense ability should also increase as they progress, since monsters use fist fighting for both attack and defense.
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