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  1. Klank

    Berciq Rookgaard

    Looks good. Good job :) Would enjoy exploring this ingame.
  2. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    You dont need to edit client side. Another way to do it, is to remove the bag from the corpse, add the items to the corpse before you loop it and check for corpze size, when you done, you remove the items and add the bag back in after the network msges has been sent. Prob even easier way to do...
  3. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Its because the corpse size used in client side is less then the number of items sent. You would also need to increase corpse size to the additional number of items inside the bag.
  4. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    then you have to «unpack» the bag, list them out and send it in the update killtracker. How? I dont know, Im not able to test this out for a period. Its not compatible with the old loot systems how it is now.
  5. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    You have to investigate the corpse size. If its 0 you wont get any loot drops. This can be due to player:updateKillTracker is called before any loot is added to the corpse. Try add the method in the onDrop that are actually setting the loot.(Scripts/eventcallback/monster/default_monsterOnDrop…)
  6. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    You need to enable extended opcode on your client. game_features -> features.lua -> function updateFeature-> g_game.enableFeature(GameExtendedOpcode)
  7. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Corpze size is probably equal to 0, so it wont add any items. Make sure the update player tracker is called after all items is added and not prior to.
  8. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Did you add this commit Oen posted? you get any errors? Hard to tell what it can be without any spesific 😅
  9. Klank

    [Module] - Loot Simulator - TFS 1.5

    Great release, thank you!
  10. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Glad to hear :) Im not able to edit 😅
  11. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Thank you for your feedback, i really appriciate your thoughts. I was not aware of the item being usable, so glad you mentioned. I also was not aware that you could parse it through lua, that is a lot easier :D . I wont spend the time to change the "release" here, but you are free to post your...
  12. Klank

    Simple Guild Title Module [OTCV8] [TFS 1.4.2]

    Greetings, A small Guild Title module, that someone might want. Modified module made by @dewral / @Avaji, here. It can be configured from server to set Guild Name or Guild Nick, so you don’t need to update the client to change it. Might be a easier way of doing this, but this is how i did...
  13. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Nekiro downgrade doesnt have boolean description in addItem. So dont do the source change with regards to this. Try run the code with addItem(item) only.
  14. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    No you dont need that module. Are you using OTCV8 and did you do the src changes? the luapart is added in the commit i reffered to. I am not sure how 772 nekiro works, does it have network messages through lua? What type of errors are you getting?
  15. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Did u touch the dropTracker.otui?
  16. Klank

    Exp/Kill/Drop Tracker Module [OTCV8] [TFS 1.4.2]

    Greetings. I made a drop and kill tracker module together with the public exp analyzer module found here. Module does not use opcode, but by network messages. Im still learning modules and programming in general, so if you find flaws or bad coding, please comment this thread, so that others...
  17. Klank

    TFS 1.X+ HP/MP BUFF No error - Crash.

    Here this works, tested OK. However this is revscript, so if you have it just drag&drop into your "data/scripts", if not, remove the local action = Action(),local login etc.... local config = { duration = 3600, storage = 22411, } local function stopBoost(playerID) local player =...
  18. Klank

    TFS 1.X+ HP/MP BUFF No error - Crash.

    You have to check if player still exists in events. Event will still happen even if player has logged out. So only execute event if player still exists.
  19. Klank

    Althea ¤ A New World – Official Discussion

    Open Alpha will close at 10.03.24. With that in mind, rarity chance, drop rate of loot, scrolls and supply bag is increased. If someone would like to test Althea prior to its closure, your chance is now :)
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