I compared it for testing with TFS 1.4.3 and 1.5 Nekiro, but I noticed a significant difference.
Tfs 1.5 nekiro 8.6
The last time I made changes was in the source code here.
The monster AI in tfs 1.1 (idk about 1.0) is EXTREMELY dumb. This has discouraged me from using TFS 1.1 even though i've spent so much time with it. A couple of examples: If you chase any ranged mob, let's take lizard legionaire, they will turn around every time they make an attack and this...
otland.net
Monsters in TFS 1.5 have a very different reaction(dodge, in TFS 0.4 the monster could dodge the players, which is quite necessary, in TFS 1.5 (it may happen the same in some other TFS) this doesn't happen... Besides other bugs which were seen by @Levi999x Well, I have added the changes of...
otland.net
Look at the screenshot to see how the memory usage turned out. Just opening the executable already showed nearly 700MB, with nothing else running. Imagine what it'll be like once start playing the game...
View attachment 83787
Now on my TFS 1.4.3, which I've already modified quite a bit... and see how it's consuming memory.
View attachment 83788
Everything's fine when I enter the game and summon many random monsters; it's not consuming too quickly. It always stays at 0%, slowly increasing memory usage.
Thank goodness I abandoned TFS 1.5 Nekiro and migrated to TFS 1.4 10.98, which I really liked. I modified it to be identical to the old Evoutions 7.92 made by Xiaodzu, with exhaust, push delay, and everything else, very similar to Evoutions 7.92. I'm already satisfied with the base I chose