Jpstafe
Well-Known Member
- Joined
- Aug 8, 2011
- Messages
- 508
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Hello, good evening, I want to use the green djns and I can't get past the door to go buy the items, the quest is already activated, through djns scrolls
01:56 The door seems to be sealed against unwanted intruders.
How do I solve this error? The same thing also happens in blue djns
doors.lua:
01:56 The door seems to be sealed against unwanted intruders.
How do I solve this error? The same thing also happens in blue djns
doors.lua:
Lua:
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local itemId = item:getId()
if table.contains(questDoors, itemId) then
if player:getStorageValue(item.actionid) ~= -1 then
item:transform(itemId + 1)
player:teleportTo(toPosition, true)
else
player:sendTextMessage(MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")
end
return true
elseif table.contains(levelDoors, itemId) then
if item.actionid > 0 and player:getLevel() >= item.actionid - 1000 then
item:transform(itemId + 1)
player:teleportTo(toPosition, true)
else
player:sendTextMessage(MESSAGE_INFO_DESCR, "Only the worthy may pass.")
end
return true
elseif table.contains(keys, itemId) then
if target.actionid > 0 then
if item.actionid == target.actionid and doors[target.itemid] then
target:transform(doors[target.itemid])
return true
end
player:sendTextMessage(MESSAGE_STATUS_SMALL, "The key does not match.")
return true
end
return false
end
if table.contains(horizontalOpenDoors, itemId) or table.contains(verticalOpenDoors, itemId) then
local doorCreature = Tile(toPosition):getTopCreature()
if doorCreature then
toPosition.x = toPosition.x + 1
local query = Tile(toPosition):queryAdd(doorCreature, bit.bor(FLAG_IGNOREBLOCKCREATURE, FLAG_PATHFINDING))
if query ~= RETURNVALUE_NOERROR then
toPosition.x = toPosition.x - 1
toPosition.y = toPosition.y + 1
query = Tile(toPosition):queryAdd(doorCreature, bit.bor(FLAG_IGNOREBLOCKCREATURE, FLAG_PATHFINDING))
end
if query ~= RETURNVALUE_NOERROR then
player:sendTextMessage(MESSAGE_STATUS_SMALL, Game.getReturnMessage(query))
return true
end
doorCreature:teleportTo(toPosition, true)
end
if not table.contains(openSpecialDoors, itemId) then
item:transform(itemId - 1)
end
return true
end
if doors[itemId] then
if item.actionid == 0 then
item:transform(doors[itemId])
else
player:sendTextMessage(MESSAGE_INFO_DESCR, "It is locked.")
end
return true
end
return false
end