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Please fix this npc for me!? (Exchanger NPC)

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Not open for further replies.

Albert José

Rambocop Infernus
Joined
Jun 10, 2008
Messages
94
Solutions
1
Reaction score
13
Location
Portugal
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg)		end
function onThink()					npcHandler:onThink()					end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
	
function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
		if msgcontains(msg, 'help') then
		selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue, green and red piece of clothes", "obsidian knife" and "lottery ticket".', cid)

			elseif msgcontains(msg, 'spider silk yarn') then
			if getPlayerItemCount(cid,5879) >= 10 then
				selfSay('Did you bring me the 10 Giant Silks?', cid)
				talk_state = 1
			else
				selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.', cid)
				talk_state = 0
			end

			elseif msgcontains(msg, 'yes') and talk_state == 1 then
			talk_state = 0
			if getPlayerItemCount(cid,5879) >= 10 then
			if doPlayerRemoveItem(cid,5879, 10) == TRUE then
			doPlayerAddItem(cid, 5886, 1)
                        selfSay('Here u are.', cid)
			end
			else
				selfSay(havent_item)
			end

elseif msgcontains(msg, 'chunk of crude iron') then
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me the 3 Bast Skirts and Giant Sword ?', cid)
talk_state = 2
else
selfSay('I need a 3 Bast Skirts and Giant Sword, to give you the chunk of crude iron. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2393,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
selfSay(addon_give)
doPlayerAddItem(cid,5892,1)
end
else
selfSay(havent_item)
end



elseif msgcontains(msg, 'ticket') or msgcontains(msg, 'lottery') or msgcontains(msg, 'lottery ticket') or msgcontains(msg, 'lotery ticket') then
if getPlayerItemCount(cid,2006) >= 100 then
selfSay('Did you bring me 100 empty vials?')
talk_state = 9
else
selfSay('I need 100 empty vials, to give you a lottery ticket. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 9 then
talk_state = 0
if getPlayerItemCount(cid,2006) >= 100 then
if doPlayerRemoveItem(cid,2006,100) == 1 then
selfSay(addon_give)
if(math.random(1,10) == 1) then
	doPlayerAddItem(cid,5958,1)
	else
doPlayerAddItem(cid,5956,1)
end

else
selfSay(havent_item)
end


elseif msgcontains(msg, 'draconian steel') then
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me 3 Bast Skirts and Dragon Shield?', cid)
talk_state = 3
else
selfSay('I need 3 Bast Skirts and Dragon Shield, to give you the draconian steel. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 3 then
talk_state = 0
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
doPlayerAddItem(cid,5889,1)
selfSay('Here u are.', cid)
end
else
selfSay(havent_item)
end

		elseif msgcontains(msg, 'warrior sweat') then
				if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
					selfSay('Did you bring me 4 warrior helmets?')
					talk_state = 4
				else
					selfSay('I need 4 warrior helmets, to give you the warrior sweat. Come back when you have them.', cid)
					talk_state = 0
				end
		elseif msgcontains(msg, 'yes') and talk_state == 4 then
			talk_state = 0
			if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
					if doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 then
						doPlayerAddItem(cid,5885,1)
						selfSay(addon_give)
					end
				else
				selfSay(havent_item)
				end

elseif msgcontains(msg, 'magic sulpher') then
if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
selfSay('Did you bring me 3 fire swords?')
talk_state = 5
else
selfSay('I need 3 fire swords, to give you the magic sulpher. Come back when you have them.', cid)
talk_state = 0
end

		elseif msgcontains(msg, 'yes') and talk_state == 5 then
			talk_state = 0
			if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
					if doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 then
						doPlayerAddItem(cid,5904,1)
						selfSay(addon_give)
				end
			else
				selfSay(havent_item)
			end

		elseif msgcontains(msg, 'enchanted chicken wing') then
			if getPlayerItemCount(cid,2195) >= 1 then
				selfSay('Did you bring me boots of haste?')
				talk_state = 6
			else
				selfSay('I need boots of haste, to give you the enchanted chicken wing. Come back when you have them.', cid)
				talk_state = 0
			end

		elseif msgcontains(msg, 'yes') and talk_state == 6 then
			talk_state = 0
			if getPlayerItemCount(cid,2195) >= 1 then
					if doPlayerRemoveItem(cid,2195,1) == 1 then
						doPlayerAddItem(cid,5891,1)
						selfSay(addon_give)
					end
			else
				selfSay(havent_item)
			end



		elseif msgcontains(msg, 'royal steel') then
			if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
				selfSay('Did you bring me the 3 Bast Skirts and Crown Armor?', cid)
				talk_state = 7
			else
				selfSay('I need 3 Bast Skirts and Crown Armor, to give you the royal steel. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 7 then
			talk_state = 0
			if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
					if doPlayerRemoveItem(cid,2487,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5887,1)
					end
			else
				selfSay(havent_item)
			end


		elseif msgcontains(msg, 'hell steel') then
			if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
				selfSay('Did you bring me the 3 Bast Skirts and Devil Helmet?', cid)
				talk_state = 8
			else
				selfSay('I need a 3 Bast Skirts and Devil Helmet, to give you the hell steel. Come back when you have them.', cid)
				talk_state = 0
			end

		elseif msgcontains(msg, 'yes') and talk_state == 8 then
			talk_state = 0
			if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then

					if doPlayerRemoveItem(cid,2462,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5888,1)
					end
			else
				selfSay(havent_item)
			end

		elseif msgcontains(msg, 'engraved crossbow') then
			if getPlayerItemCount(cid,5954) >= 15 then
				selfSay('Did you bring me the 15 demon horns?')
				talk_state = 9
			else
				selfSay('I need a 15 demon horns, to give you the engraved crossbow. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 9 then
			talk_state = 0
			if getPlayerItemCount(cid,5954) >= 15 then
					if doPlayerRemoveItem(cid,5954,15) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5947,1)
					end

			else
				selfSay(havent_item)
			end

		elseif msgcontains(msg, 'fighting spirit') then
			if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
				selfSay('Did you bring me the 2 Royal Helmets?')
				talk_state = 10
			else
				selfSay('I need a 2 Royal Helmets, to give you the Fighting Spirit. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 10 then
			talk_state = 0
			if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
					if doPlayerRemoveItem(cid,2498,1) == 1 and doPlayerRemoveItem(cid,2498,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5884,1)
					end

			else
				selfSay(havent_item)
			end


		elseif msgcontains(msg, 'infernal bolt') then
			if getPlayerItemCount(cid,5944) >= 1 then
				selfSay('Did you bring me the Soul Orb?')
				talk_state = 11
			else
				selfSay('I need a Soul Orb, to give you the 2 Infernal Bolts. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 11 then
			talk_state = 0
			if getPlayerItemCount(cid,5944) >= 1 then
					if doPlayerRemoveItem(cid,5944,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,6529,2)
					end

			else
				selfSay(havent_item)
			end

		elseif msgcontains(msg, 'blue piece of cloth') then
			if getPlayerItemCount(cid,2663) >= 1 then
				selfSay('Did you bring me the Mystic Turban?', cid)
				talk_state = 12
			else
				selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 12 then
			talk_state = 0
			if getPlayerItemCount(cid,2663) >= 1 then
					if doPlayerRemoveItem(cid,2663,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5912,1)
					end

			else
				selfSay(havent_item)
			end

		elseif msgcontains(msg, 'green piece of cloth') then
			if getPlayerItemCount(cid,2652) >= 1 then
				selfSay('Did you bring me the Green Tunic?', cid)
				talk_state = 13
			else
				selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 13 then
			talk_state = 0
			if getPlayerItemCount(cid,2652) >= 1 then
					if doPlayerRemoveItem(cid,2652,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5910,1)
					end

			else
				selfSay(havent_item)
			end

		elseif msgcontains(msg, 'red piece of cloth') then
			if getPlayerItemCount(cid,2655) >= 1 then
				selfSay('Did you bring me the Red Robe?', cid)
				talk_state = 14
			else
				selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 14 then
			talk_state = 0
			if getPlayerItemCount(cid,2655) >= 1 then
					if doPlayerRemoveItem(cid,2655,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5911,1)
					end

			else
				selfSay(havent_item)
			end


		elseif msgcontains(msg, 'obsidian knife') then
			if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then
				selfSay('Did you bring me the 3 bast skirts, a dragon shield and a obsidian lance?')
				talk_state = 15
			else
				selfSay('I need 3 bast skirts, a dragon shield and a obsidian lance to give you the obsidian knife. Come back when you have them.', cid)
				talk_state = 0
			end
		elseif msgcontains(msg, 'yes') and talk_state == 15 then
			talk_state = 0
			if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1  then
					if doPlayerRemoveItem(cid,3983,1) == 3 and doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,2425,1) == 1 then
						selfSay(addon_give)
						doPlayerAddItem(cid,5908,1)
					end

			else
				selfSay(havent_item)
			end


        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
            selfSay('Ok than.', cid)
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Only "spider silk yarn", "chunk of crude iron" and "lottery ticket" work =/
My server is TFS Mystic Spirit version:22 (Last Version)

Thanks for help and sorry for the my bad english! :D
 
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
    
function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
        if msgcontains(msg, 'help') then
        selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue, green and red piece of clothes", "obsidian knife" and "lottery ticket".', cid)

            elseif msgcontains(msg, 'spider silk yarn') then
            if getPlayerItemCount(cid,5879) >= 10 then
                selfSay('Did you bring me the 10 Giant Silks?', cid)
                talk_state = 1
            else
                selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.', cid)
                talk_state = 0
            end

            elseif msgcontains(msg, 'yes') and talk_state == 1 then
            talk_state = 0
            if getPlayerItemCount(cid,5879) >= 10 then
            if doPlayerRemoveItem(cid,5879, 10) == TRUE then
            doPlayerAddItem(cid, 5886, 1)
                        selfSay('Here u are.', cid)
            end
            else
                selfSay(havent_item, cid)
            end

elseif msgcontains(msg, 'chunk of crude iron') then
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me the 3 Bast Skirts and Giant Sword ?', cid)
talk_state = 2
else
selfSay('I need a 3 Bast Skirts and Giant Sword, to give you the chunk of crude iron. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2393,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
selfSay(addon_give, cid)
doPlayerAddItem(cid,5892,1)
end
else
selfSay(havent_item, cid)
end



elseif msgcontains(msg, 'ticket') or msgcontains(msg, 'lottery') or msgcontains(msg, 'lottery ticket') or msgcontains(msg, 'lotery ticket') then
if getPlayerItemCount(cid,2006) >= 100 then
selfSay('Did you bring me 100 empty vials?', cid)
talk_state = 9
else
selfSay('I need 100 empty vials, to give you a lottery ticket. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 9 then
talk_state = 0
if getPlayerItemCount(cid,2006) >= 100 then
if doPlayerRemoveItem(cid,2006,100) == 1 then
selfSay(addon_give, cid)
if(math.random(1,10) == 1) then
    doPlayerAddItem(cid,5958,1)
    else
doPlayerAddItem(cid,5956,1)
end

else
selfSay(havent_item, cid)
end


elseif msgcontains(msg, 'draconian steel') then
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me 3 Bast Skirts and Dragon Shield?', cid)
talk_state = 3
else
selfSay('I need 3 Bast Skirts and Dragon Shield, to give you the draconian steel. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 3 then
talk_state = 0
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
doPlayerAddItem(cid,5889,1)
selfSay('Here u are.', cid)
end
else
selfSay(havent_item, cid)
end

        elseif msgcontains(msg, 'warrior sweat') then
                if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
                    selfSay('Did you bring me 4 warrior helmets?', cid)
                    talk_state = 4
                else
                    selfSay('I need 4 warrior helmets, to give you the warrior sweat. Come back when you have them.', cid)
                    talk_state = 0
                end
        elseif msgcontains(msg, 'yes') and talk_state == 4 then
            talk_state = 0
            if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
                    if doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 then
                        doPlayerAddItem(cid,5885,1)
                        selfSay(addon_give, cid)
                    end
                else
                selfSay(havent_item, cid)
                end

elseif msgcontains(msg, 'magic sulpher') then
if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
selfSay('Did you bring me 3 fire swords?', cid)
talk_state = 5
else
selfSay('I need 3 fire swords, to give you the magic sulpher. Come back when you have them.', cid)
talk_state = 0
end

        elseif msgcontains(msg, 'yes') and talk_state == 5 then
            talk_state = 0
            if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
                    if doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 then
                        doPlayerAddItem(cid,5904,1)
                        selfSay(addon_give, cid)
                end
            else
                selfSay(havent_item, cid)
            end

        elseif msgcontains(msg, 'enchanted chicken wing') then
            if getPlayerItemCount(cid,2195) >= 1 then
                selfSay('Did you bring me boots of haste?', cid)
                talk_state = 6
            else
                selfSay('I need boots of haste, to give you the enchanted chicken wing. Come back when you have them.', cid)
                talk_state = 0
            end

        elseif msgcontains(msg, 'yes') and talk_state == 6 then
            talk_state = 0
            if getPlayerItemCount(cid,2195) >= 1 then
                    if doPlayerRemoveItem(cid,2195,1) == 1 then
                        doPlayerAddItem(cid,5891,1)
                        selfSay(addon_give, cid)
                    end
            else
                selfSay(havent_item, cid)
            end



        elseif msgcontains(msg, 'royal steel') then
            if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
                selfSay('Did you bring me the 3 Bast Skirts and Crown Armor?', cid)
                talk_state = 7
            else
                selfSay('I need 3 Bast Skirts and Crown Armor, to give you the royal steel. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 7 then
            talk_state = 0
            if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
                    if doPlayerRemoveItem(cid,2487,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5887,1)
                    end
            else
                selfSay(havent_item, cid)
            end


        elseif msgcontains(msg, 'hell steel') then
            if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
                selfSay('Did you bring me the 3 Bast Skirts and Devil Helmet?', cid)
                talk_state = 8
            else
                selfSay('I need a 3 Bast Skirts and Devil Helmet, to give you the hell steel. Come back when you have them.', cid)
                talk_state = 0
            end

        elseif msgcontains(msg, 'yes') and talk_state == 8 then
            talk_state = 0
            if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then

                    if doPlayerRemoveItem(cid,2462,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5888,1)
                    end
            else
                selfSay(havent_item, cid)
            end

        elseif msgcontains(msg, 'engraved crossbow') then
            if getPlayerItemCount(cid,5954) >= 15 then
                selfSay('Did you bring me the 15 demon horns?', cid)
                talk_state = 9
            else
                selfSay('I need a 15 demon horns, to give you the engraved crossbow. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 9 then
            talk_state = 0
            if getPlayerItemCount(cid,5954) >= 15 then
                    if doPlayerRemoveItem(cid,5954,15) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5947,1)
                    end

            else
                selfSay(havent_item, cid)
            end

        elseif msgcontains(msg, 'fighting spirit') then
            if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
                selfSay('Did you bring me the 2 Royal Helmets?', cid)
                talk_state = 10
            else
                selfSay('I need a 2 Royal Helmets, to give you the Fighting Spirit. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 10 then
            talk_state = 0
            if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
                    if doPlayerRemoveItem(cid,2498,1) == 1 and doPlayerRemoveItem(cid,2498,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5884,1)
                    end

            else
                selfSay(havent_item, cid)
            end


        elseif msgcontains(msg, 'infernal bolt') then
            if getPlayerItemCount(cid,5944) >= 1 then
                selfSay('Did you bring me the Soul Orb?', cid)
                talk_state = 11
            else
                selfSay('I need a Soul Orb, to give you the 2 Infernal Bolts. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 11 then
            talk_state = 0
            if getPlayerItemCount(cid,5944) >= 1 then
                    if doPlayerRemoveItem(cid,5944,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,6529,2)
                    end

            else
                selfSay(havent_item, cid)
            end

        elseif msgcontains(msg, 'blue piece of cloth') then
            if getPlayerItemCount(cid,2663) >= 1 then
                selfSay('Did you bring me the Mystic Turban?', cid)
                talk_state = 12
            else
                selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 12 then
            talk_state = 0
            if getPlayerItemCount(cid,2663) >= 1 then
                    if doPlayerRemoveItem(cid,2663,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5912,1)
                    end

            else
                selfSay(havent_item, cid)
            end

        elseif msgcontains(msg, 'green piece of cloth') then
            if getPlayerItemCount(cid,2652) >= 1 then
                selfSay('Did you bring me the Green Tunic?', cid)
                talk_state = 13
            else
                selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 13 then
            talk_state = 0
            if getPlayerItemCount(cid,2652) >= 1 then
                    if doPlayerRemoveItem(cid,2652,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5910,1)
                    end

            else
                selfSay(havent_item, cid)
            end

        elseif msgcontains(msg, 'red piece of cloth') then
            if getPlayerItemCount(cid,2655) >= 1 then
                selfSay('Did you bring me the Red Robe?', cid)
                talk_state = 14
            else
                selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 14 then
            talk_state = 0
            if getPlayerItemCount(cid,2655) >= 1 then
                    if doPlayerRemoveItem(cid,2655,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5911,1)
                    end

            else
                selfSay(havent_item, cid)
            end


        elseif msgcontains(msg, 'obsidian knife') then
            if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then
                selfSay('Did you bring me the 3 bast skirts, a dragon shield and a obsidian lance?', cid)
                talk_state = 15
            else
                selfSay('I need 3 bast skirts, a dragon shield and a obsidian lance to give you the obsidian knife. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 15 then
            talk_state = 0
            if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1  then
                    if doPlayerRemoveItem(cid,3983,1) == 3 and doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,2425,1) == 1 then
                        selfSay(addon_give, cid)
                        doPlayerAddItem(cid,5908,1)
                    end

            else
                selfSay(havent_item, cid)
            end


        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
            selfSay('Ok than.', cid)
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Here you are ;] just needed to add everywhere ", cid" Should work good but if not msg me ;P
 
No! No have errors in cosole only no reply me... He reply "hi", "help", "spider silk yarn", "chunk of crude iron" and "lottery ticket"...
 
I think i fixed it after reading the whole script:

PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
    
function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
        if msgcontains(msg, 'help') then
        selfSay('You can here change some items for "spider silk yarn", "chunk of crude iron", "draconian steel", "warrior sweat", "magic sulpher", "enchanted chicken wing", "royal steel", "hell steel", "engraved crossbow", "fighting spirit", "infernal bolt", "blue, green and red piece of clothes", "obsidian knife" and "lottery ticket".', cid)

            elseif msgcontains(msg, 'spider silk yarn') then
            if getPlayerItemCount(cid,5879) >= 10 then
                selfSay('Did you bring me the 10 Giant Silks?', cid)
                talk_state = 1
            else
                selfSay('I need a 10 Giant Spider Silks, to give you the spider silk yarn. Come back when you have them.', cid)
                talk_state = 0
            end

            elseif msgcontains(msg, 'yes') and talk_state == 1 then
            talk_state = 0
            if getPlayerItemCount(cid,5879) >= 10 then
            if doPlayerRemoveItem(cid,5879, 10) == TRUE then
            doPlayerAddItem(cid, 5886, 1)
                        selfSay('Here u are.', cid)
            end
            else
                selfSay(havent_item)
            end

elseif msgcontains(msg, 'chunk of crude iron') then
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me the 3 Bast Skirts and Giant Sword ?', cid)
talk_state = 2
else
selfSay('I need a 3 Bast Skirts and Giant Sword, to give you the chunk of crude iron. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 2 then
talk_state = 0
if getPlayerItemCount(cid,2393) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2393,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
selfSay(addon_give)
doPlayerAddItem(cid,5892,1)
end
else
selfSay(havent_item)
end



elseif msgcontains(msg, 'ticket') or msgcontains(msg, 'lottery') or msgcontains(msg, 'lottery ticket') or msgcontains(msg, 'lotery ticket') then
if getPlayerItemCount(cid,2006) >= 100 then
selfSay('Did you bring me 100 empty vials?')
talk_state = 9
else
selfSay('I need 100 empty vials, to give you a lottery ticket. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 9 then
talk_state = 0
if getPlayerItemCount(cid,2006) >= 100 then
if doPlayerRemoveItem(cid,2006,100) == 1 then
selfSay(addon_give)
if(math.random(1,10) == 1) then
    doPlayerAddItem(cid,5958,1)
    else
doPlayerAddItem(cid,5956,1)
end

else
selfSay(havent_item)
end
else
selfSay(havent_item)
end


elseif msgcontains(msg, 'draconian steel') then
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
selfSay('Did you bring me 3 Bast Skirts and Dragon Shield?', cid)
talk_state = 3
else
selfSay('I need 3 Bast Skirts and Dragon Shield, to give you the draconian steel. Come back when you have them.', cid)
talk_state = 0
end
elseif msgcontains(msg, 'yes') and talk_state == 3 then
talk_state = 0
if getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
if doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
doPlayerAddItem(cid,5889,1)
selfSay('Here u are.', cid)
end
else
selfSay(havent_item)
end

        elseif msgcontains(msg, 'warrior sweat') then
                if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
                    selfSay('Did you bring me 4 warrior helmets?')
                    talk_state = 4
                else
                    selfSay('I need 4 warrior helmets, to give you the warrior sweat. Come back when you have them.', cid)
                    talk_state = 0
                end
        elseif msgcontains(msg, 'yes') and talk_state == 4 then
            talk_state = 0
            if getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 and getPlayerItemCount(cid,2475) >= 1 then
                    if doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 and doPlayerRemoveItem(cid,2475,1) == 1 then
                        doPlayerAddItem(cid,5885,1)
                        selfSay(addon_give)
                    end
                else
                selfSay(havent_item)
                end

elseif msgcontains(msg, 'magic sulpher') then
if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
selfSay('Did you bring me 3 fire swords?')
talk_state = 5
else
selfSay('I need 3 fire swords, to give you the magic sulpher. Come back when you have them.', cid)
talk_state = 0
end

        elseif msgcontains(msg, 'yes') and talk_state == 5 then
            talk_state = 0
            if getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 and getPlayerItemCount(cid,2392) >= 1 then
                    if doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 and doPlayerRemoveItem(cid,2392,1) == 1 then
                        doPlayerAddItem(cid,5904,1)
                        selfSay(addon_give)
                end
            else
                selfSay(havent_item)
            end

        elseif msgcontains(msg, 'enchanted chicken wing') then
            if getPlayerItemCount(cid,2195) >= 1 then
                selfSay('Did you bring me boots of haste?')
                talk_state = 6
            else
                selfSay('I need boots of haste, to give you the enchanted chicken wing. Come back when you have them.', cid)
                talk_state = 0
            end

        elseif msgcontains(msg, 'yes') and talk_state == 6 then
            talk_state = 0
            if getPlayerItemCount(cid,2195) >= 1 then
                    if doPlayerRemoveItem(cid,2195,1) == 1 then
                        doPlayerAddItem(cid,5891,1)
                        selfSay(addon_give)
                    end
            else
                selfSay(havent_item)
            end



        elseif msgcontains(msg, 'royal steel') then
            if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
                selfSay('Did you bring me the 3 Bast Skirts and Crown Armor?', cid)
                talk_state = 7
            else
                selfSay('I need 3 Bast Skirts and Crown Armor, to give you the royal steel. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 7 then
            talk_state = 0
            if getPlayerItemCount(cid,2487) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
                    if doPlayerRemoveItem(cid,2487,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5887,1)
                    end
            else
                selfSay(havent_item)
            end


        elseif msgcontains(msg, 'hell steel') then
            if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then
                selfSay('Did you bring me the 3 Bast Skirts and Devil Helmet?', cid)
                talk_state = 8
            else
                selfSay('I need a 3 Bast Skirts and Devil Helmet, to give you the hell steel. Come back when you have them.', cid)
                talk_state = 0
            end

        elseif msgcontains(msg, 'yes') and talk_state == 8 then
            talk_state = 0
            if getPlayerItemCount(cid,2462) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 and getPlayerItemCount(cid,3983) >= 1 then

                    if doPlayerRemoveItem(cid,2462,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 and doPlayerRemoveItem(cid,3983,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5888,1)
                    end
            else
                selfSay(havent_item)
            end

        elseif msgcontains(msg, 'engraved crossbow') then
            if getPlayerItemCount(cid,5954) >= 15 then
                selfSay('Did you bring me the 15 demon horns?')
                talk_state = 9
            else
                selfSay('I need a 15 demon horns, to give you the engraved crossbow. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 9 then
            talk_state = 0
            if getPlayerItemCount(cid,5954) >= 15 then
                    if doPlayerRemoveItem(cid,5954,15) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5947,1)
                    end

            else
                selfSay(havent_item)
            end

        elseif msgcontains(msg, 'fighting spirit') then
            if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
                selfSay('Did you bring me the 2 Royal Helmets?')
                talk_state = 10
            else
                selfSay('I need a 2 Royal Helmets, to give you the Fighting Spirit. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 10 then
            talk_state = 0
            if getPlayerItemCount(cid,2498) >= 1 and getPlayerItemCount(cid,2498) >= 1 then
                    if doPlayerRemoveItem(cid,2498,1) == 1 and doPlayerRemoveItem(cid,2498,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5884,1)
                    end

            else
                selfSay(havent_item)
            end


        elseif msgcontains(msg, 'infernal bolt') then
            if getPlayerItemCount(cid,5944) >= 1 then
                selfSay('Did you bring me the Soul Orb?')
                talk_state = 11
            else
                selfSay('I need a Soul Orb, to give you the 2 Infernal Bolts. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 11 then
            talk_state = 0
            if getPlayerItemCount(cid,5944) >= 1 then
                    if doPlayerRemoveItem(cid,5944,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,6529,2)
                    end

            else
                selfSay(havent_item)
            end

        elseif msgcontains(msg, 'blue piece of cloth') then
            if getPlayerItemCount(cid,2663) >= 1 then
                selfSay('Did you bring me the Mystic Turban?', cid)
                talk_state = 12
            else
                selfSay('I need a Mystic Turban, to give you the Blue Piece of Cloth. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 12 then
            talk_state = 0
            if getPlayerItemCount(cid,2663) >= 1 then
                    if doPlayerRemoveItem(cid,2663,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5912,1)
                    end

            else
                selfSay(havent_item)
            end

        elseif msgcontains(msg, 'green piece of cloth') then
            if getPlayerItemCount(cid,2652) >= 1 then
                selfSay('Did you bring me the Green Tunic?', cid)
                talk_state = 13
            else
                selfSay('I need a Green Tunic, to give you the Green Piece of Cloth. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 13 then
            talk_state = 0
            if getPlayerItemCount(cid,2652) >= 1 then
                    if doPlayerRemoveItem(cid,2652,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5910,1)
                    end

            else
                selfSay(havent_item)
            end

        elseif msgcontains(msg, 'red piece of cloth') then
            if getPlayerItemCount(cid,2655) >= 1 then
                selfSay('Did you bring me the Red Robe?', cid)
                talk_state = 14
            else
                selfSay('I need a Red Robe, to give you the Red Piece of Cloth. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 14 then
            talk_state = 0
            if getPlayerItemCount(cid,2655) >= 1 then
                    if doPlayerRemoveItem(cid,2655,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5911,1)
                    end

            else
                selfSay(havent_item)
            end


        elseif msgcontains(msg, 'obsidian knife') then
            if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1 then
                selfSay('Did you bring me the 3 bast skirts, a dragon shield and a obsidian lance?')
                talk_state = 15
            else
                selfSay('I need 3 bast skirts, a dragon shield and a obsidian lance to give you the obsidian knife. Come back when you have them.', cid)
                talk_state = 0
            end
        elseif msgcontains(msg, 'yes') and talk_state == 15 then
            talk_state = 0
            if getPlayerItemCount(cid,3983) >= 3 and getPlayerItemCount(cid,2516) >= 1 and getPlayerItemCount(cid,2425) >= 1  then
                    if doPlayerRemoveItem(cid,3983,1) == 3 and doPlayerRemoveItem(cid,2516,1) == 1 and doPlayerRemoveItem(cid,2425,1) == 1 then
                        selfSay(addon_give)
                        doPlayerAddItem(cid,5908,1)
                    end

            else
                selfSay(havent_item)
            end


        elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 5) then
            selfSay('Ok than.', cid)
            talk_state = 0
        end
    -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())

Ive tested the script in my server (TFS 0.3 Beta 2)
and it works:

npcsworks.png
 
Last edited:
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