Ragnaroque
Member
- Joined
- Apr 24, 2023
- Messages
- 53
- Reaction score
- 7
Patch Notes of April 30th to May 9th:
NPC & Lore changes
u Diqrah Cain NPC cosmetic typo fixed.
u Csaba NPC lore added and slightly changed.
u Aman NPC lore added and changed.
u Diqrah Cain NPC lore added.
u Djema NPC lore added.
u Saabir NPC lore added.
u Taiseer NPC lore added.
u Shabtis NPC lore added and changed.
u NPC Ismael will now be able to exchange runes.
u There was a bug with selling small oil lamps to NPC. This has been fixed. (Name of NPC not being stated because it is unsure if it is known yet, at least by many.)
u The Boy and the Three Wishes book has had a slight lore change/addition.
u Dah'rio NPC has had lore added to him.
u Cosmetic typo for NPC Narwa fixed.
u Lore added to a Library found in a desert.
Creature changes
u Minotaur Mage experience changed from 150 to 155.
u Minotaur Mage health from 150 to 155.
u Hunter experience changed from 150 to 155.
u Hunter health changed from 150 to 158.
u Mummy experience changed from 150 to 155.
u Mummy health changed from 240 to 250.
u Fire Elemental experience changed from 220 to 240.
u Teleporting ability of Pharaoh reduced.
u Monsters which had death resistance, particularly Slime Ooze, Dreadseer, Tar Ooze, Crawling Hand, Pharaoh, Pharaoh Priest, Marid, Efreet, and One of the Forty have had it reduced to 0; effectively making Death damage True damage.
u Slime Ooze haste reduced.
u Slime Ooze invisibility removed.
u Slime Ooze has had new damage spells added.
u Added a couple more monsters in the Mountain Pass to Mal'ouquah.
Other changes
u Heroism System now works perfectly with no bugs.
u Elite Rewards now work perfectly with no bugs.
u Bug with blessing costs over level 200 fixed.
u Map has been cleaned. It will automatically clean on July 1st and January 1st every year.
u Various tile speeds have been changed, mainly the painted sandstone tiles and certain walkable water tiles.
u Crowd Control spam immunity has been added to the game. When a player is affected with a 'condition' such as silence he cannot be silenced again for 7 seconds when the first silence expires. However a player can be affected 'back-to-back' by different crowd control conditions, e.g. a player can be silenced and then immediately rooted during silencing or after silencing elapses.
u The Krevell Quest, also known as Emberwake Quest, also known as Desert Dungeon II Quest is now completable by a level 50. You will not be able to fight Emberwake, you will not be able to get Emberwake's experience or loot but you will be able to get the Reward Chest. This is our solution due to the strains of finding a team and not wanting to stay under 35. We are open to other solutions but for now to help players this is available.
u Anyone who has ever already received the Reward Chest for the Krevell Quest will not be able to receive it again. It is only for characters over level 50 who have not already succeeded in completing the quest.
u Small Stones can now be exchanged for small stones with less attack at Ammunition NPCs. 'Chipped small stone' and 'Brittle small stone'. This is at the minimum a temporary solution which could evolve into a more sophisticated permanent solution. The problem the solution aims to solve is high skilled Paladins who cannot train anymore. Lore to be added about these items in the future if they are permanent.
u At NPCs all elemental runes and elemental throwing knife spells have been subsumed into one spell 'elemental magic'. When you buy elemental magic or 'one of the elemental magic spells; e.g. incinerate rune' you will come into possession of all 8 basic elemental magic spells. The cost is 600 gold. This is more in line with the spirit and balance of the original game.
u Paladins conjure ammunition spells have had their mana cost reduced.
u Conjure Doubleheaded Arrow, a spell, has been added to the game.
u It should no longer be possible to throw items 2 floors above the current floor the player is on. This was a bug, it has now been fixed.
All in all, plenty of things happening,. A lot more to come - stay tuned.
Regards,
Dura Staff
NPC & Lore changes
u Diqrah Cain NPC cosmetic typo fixed.
u Csaba NPC lore added and slightly changed.
u Aman NPC lore added and changed.
u Diqrah Cain NPC lore added.
u Djema NPC lore added.
u Saabir NPC lore added.
u Taiseer NPC lore added.
u Shabtis NPC lore added and changed.
u NPC Ismael will now be able to exchange runes.
u There was a bug with selling small oil lamps to NPC. This has been fixed. (Name of NPC not being stated because it is unsure if it is known yet, at least by many.)
u The Boy and the Three Wishes book has had a slight lore change/addition.
u Dah'rio NPC has had lore added to him.
u Cosmetic typo for NPC Narwa fixed.
u Lore added to a Library found in a desert.
Creature changes
u Minotaur Mage experience changed from 150 to 155.
u Minotaur Mage health from 150 to 155.
u Hunter experience changed from 150 to 155.
u Hunter health changed from 150 to 158.
u Mummy experience changed from 150 to 155.
u Mummy health changed from 240 to 250.
u Fire Elemental experience changed from 220 to 240.
u Teleporting ability of Pharaoh reduced.
u Monsters which had death resistance, particularly Slime Ooze, Dreadseer, Tar Ooze, Crawling Hand, Pharaoh, Pharaoh Priest, Marid, Efreet, and One of the Forty have had it reduced to 0; effectively making Death damage True damage.
u Slime Ooze haste reduced.
u Slime Ooze invisibility removed.
u Slime Ooze has had new damage spells added.
u Added a couple more monsters in the Mountain Pass to Mal'ouquah.
Other changes
u Heroism System now works perfectly with no bugs.
u Elite Rewards now work perfectly with no bugs.
u Bug with blessing costs over level 200 fixed.
u Map has been cleaned. It will automatically clean on July 1st and January 1st every year.
u Various tile speeds have been changed, mainly the painted sandstone tiles and certain walkable water tiles.
u Crowd Control spam immunity has been added to the game. When a player is affected with a 'condition' such as silence he cannot be silenced again for 7 seconds when the first silence expires. However a player can be affected 'back-to-back' by different crowd control conditions, e.g. a player can be silenced and then immediately rooted during silencing or after silencing elapses.
u The Krevell Quest, also known as Emberwake Quest, also known as Desert Dungeon II Quest is now completable by a level 50. You will not be able to fight Emberwake, you will not be able to get Emberwake's experience or loot but you will be able to get the Reward Chest. This is our solution due to the strains of finding a team and not wanting to stay under 35. We are open to other solutions but for now to help players this is available.
u Anyone who has ever already received the Reward Chest for the Krevell Quest will not be able to receive it again. It is only for characters over level 50 who have not already succeeded in completing the quest.
u Small Stones can now be exchanged for small stones with less attack at Ammunition NPCs. 'Chipped small stone' and 'Brittle small stone'. This is at the minimum a temporary solution which could evolve into a more sophisticated permanent solution. The problem the solution aims to solve is high skilled Paladins who cannot train anymore. Lore to be added about these items in the future if they are permanent.
u At NPCs all elemental runes and elemental throwing knife spells have been subsumed into one spell 'elemental magic'. When you buy elemental magic or 'one of the elemental magic spells; e.g. incinerate rune' you will come into possession of all 8 basic elemental magic spells. The cost is 600 gold. This is more in line with the spirit and balance of the original game.
u Paladins conjure ammunition spells have had their mana cost reduced.
u Conjure Doubleheaded Arrow, a spell, has been added to the game.
u It should no longer be possible to throw items 2 floors above the current floor the player is on. This was a bug, it has now been fixed.
All in all, plenty of things happening,. A lot more to come - stay tuned.
Regards,
Dura Staff